@startuml
sprite $x_ray [48x48/16] {
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00000FFFFFFFFFFFFFFFFFA00AFFFFFFFFFFFFFFFFF00000
00000FFFFFFFFFFFFFFFFFA00AFFFFFFFFFFFFFFFFF00000
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00000FFFFFFFFFC20039EFA00AFE93002CFFFFFFFFF00000
00000FFFFFFFFD00000005600750000000DFFFFFFFF00000
00000FFFFFFFF5000000000000000000006FFFFFFFF00000
00000FFFFFFFF3000000000000000000003FFFFFFFF00000
00000FFFFFFFF500002ED100001DE200005FFFFFFFF00000
00000FFFFFFFFC00005FF300003FF50000CFFFFFFFF00000
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00000FFFFFFFFFF500000000000000005FFFFFFFFFF00000
00000FFFFFFFFFFF6000000000000006FFFFFFFFFFF00000
00028FFFFFFFFFFFFEBAAAAAAAAAABEFFFFFFFFFFFF82000
002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
0003ACCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCA3000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_X_RAY(_alias) ENTITY(rectangle,black,x_ray,_alias,FA6 X_RAY)
!define FA6_X_RAY(_alias, _label) ENTITY(rectangle,black,x_ray,_label, _alias,FA6 X_RAY)
!define FA6_X_RAY(_alias, _label, _shape) ENTITY(_shape,black,x_ray,_label, _alias,FA6 X_RAY)
!define FA6_X_RAY(_alias, _label, _shape, _color) ENTITY(_shape,_color,x_ray,_label, _alias,FA6 X_RAY)
skinparam folderBackgroundColor<<FA6 X_RAY>> White
@enduml